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Characteristics: Burst DPS, Melee, Mitigation Tank, Heavy Armor
Brawlers are built to take the fight to the enemy. They can pin down one or more opponents with a variety of stuns and knockdowns, and can block most damage that’s aimed directly at them.
A brawler’s skills are all about setting up combo attacks. Punches make Counter better, and every time she uses her skills, she builds up Rage...with which to unleash even greater attacks.
With solid burst damage, heavy armor, and skills that can keep foes on the ropes, solo play with a brawler satisfies your taste for violence.
Skills: Counter and Haymaker
The brawler can barrel through hordes of enemies and push them into a corner...or just away from the less-armored members of the party. Add that to her ability to draw foes in with a ground-shaking blow, or just a bone-chilling shout, and she’s got crowd control covered.
Skills: Bull Rush and Ground Pounder
With a well-timed Counter, the brawler can shrug off a lot of any boss’s damage, and still be ready to dish out some serious damage of her own.
Skills: Piledriver, Meat Grinder, and Divine Wrath
Punch -> Counter -> High Kick:
The brawler can use multiple Punches to wear down a target, then use the “super knockout punch” effect of Counter to knock the target down, setting up a High Kick.
Bull Rush -> Jackhammer:
To remove targets from the fight and keep them pinned down, the brawler can Bull Rush through multiple targets, then deliver a Jackhammer to take them out of the fight entirely. If the brawler has enough Rage built up, she can also Rampage through the bunched-up enemies.
Characteristics: Burst DPS, Ranged, Heavy Armor
The gunner is a solidly-armored, ranged dps class. Effective from every part of the battlefield, the gunner uses a variety of potent attacks to pound foes, including some fueled completely by Willpower.
Gunner skills focus on dealing damage, in differing amounts and differing areas, rather than creating effects—although plenty of the gunner’s attacks stagger or knock back enemies!
With high burst damage, heavy armor, summoned constructs, and skills that distance you from the foe, solo play as a gunner is a rewarding experience.
Skills: Arcane Barrage and Mana Missiles
When in a party, the gunner combines the roles of ranged dps (like the sorcerer) and crowd control (like the berserker).
Skills: Burst Fire and Time Bomb
With her ability to both dish out and shrug off massive amounts of damage, a gunner is practically a boss’s natural enemy.
Skills: Arc Bomb and Balder’s Vengeance
Scattershot -> Rolling Reload -> Scattershot:
Use Scattershot to get your target’s attention, then follow up with Rolling Reload to dodge any counterattack—while at the same time eliminating the cooldown on Scattershot for a second volley to finish them off.
Arcane Barrage -> HB:
The HB construct does a lot of things, but one of the most spectacular happens when you use Arcane Barrage. Fire an energy pulse, then detonate it. Not only does it do a whole lot of damage, but your HB will launch a volley of bombs at the same spot.
Characteristics: Mitigation Tank, Melee, Heavy Armor
A lancer is a heavily armored fighter focused on anchoring a battle. Generates maximum threat with shouts and special attacks, sacrificing movement and attack power for the best durability in the game.
Lancer skills are adaptable to any party size, including an army of one.
The lancer combines a large attack zone and high survivability to succeed in almost any situation.
Skills: Debilitate and Shield Barrage
A lancer keeps the most powerful enemies focused on the most heavily armored character. Protect your allies by being the greatest threat in the group.
Skills: Challenging Shout and Leash
Boss fights let the lancer take a position of prominence. However, your best defensive skills sacrifice damage in favor of protection so it's best to group up with other damage dealers.
Skills: Stand Fast and Iron Will
This leaping attack normally has a cast time, but will come up for an instant cast after Shield Bash, Shield Barrage, or a third consecutive hit from Combo Attack. These are three of your best skills, so you'll use Spring Attack in many situations.
Not only does this skill set up a faster Spring Attack, but Shield Barrage combos with itself for a short stun effect! Tap or hold down the skill button to attack twice in a row.
Characteristics: Healer, Support, Ranged, Robes
Mystics are a strong healing class with skills to protect and support their party. They also summon powerful thralls to assist and heal them in battle.
Mystics’ skills prepare them for any situation, with a good balance of offense, defense, and support options.
Summoned thralls and frontal AoE makes the mystic a solo powerhouse.
Skills: Thrall of Protection and Metamorphic Blast
With auras, crowd control, damage, heals, and debuffs, a mystic benefits any group.
Skills: Sonorous Dreams and Arun's Cleansing Touch
Mystics provide a diverse mix of heals, buffs, and DoTs during boss encounters.
Skills: Arun's Vitae and Volley of Curses
Corruption Ring -> Infusion Ring:
A channeled PBAoE spell that hits all targets in a range with a better than average crit chance. Deals variable damage, but after use allows the mystic to cast Infusion Ring, restoring MP based on damage dealt. Very useful fighting Bosses and BAMs.
Metamorphic Smite -> Metamorphic Blast:
Extremely effective combo, since both spells cast quickly and deal superior damage to multiple targets. Better yet, it's available at level 6!
Characteristics: Healer, Buffs, Ranged, Robes
The priest is a robed magic user whose primary role is to restore health and vitality. However, a priest is not to be taken lightly—the same power that revives allies can also smite foes.
Priest skills sustain a party through long and difficult encounters.
A priest's fast attacks and survivability allow them to counter almost any situation.
Skills: Triple Nemesis and Shocking Implosion
A priest's primary role in a group is to keep the party alive through healing and situational recovery skills.
Skills: Healing Circle and Arise
A skilled priest can quickly turn a disaster into a manageable situation.
Skills: Purifying Circle and Resurrection
Shocking Implosion or Triple Nemesis -> Final Reprisal:
The use of Final Reprisal after these skills lowers its casting time. Shocking Implosion is for close fighting, Triple Nemesis for when you've got a little range.
Resurrection -> Blessing of Shakan -> Blessing of Seren -> Blessing of Balder -> Blessing of Zenobia -> Restorative Burst:
No matter how hard you try, sometimes the rest of the party just moves the wrong way, or not at all, and you've got to get one or more of them back on their feet. After a quick combat revival (or four), these rapid-fire blessings boost resistances, HP regen and movement, followed by a quick heal prepping them to run off and deal with all the aggro you just took for the team.
Characteristics: Burst DPS, Melee, Light Armor
A lightly armored, agile fighter with a devastating greatsword. High damage attacks combine with evasive maneuvers for a dynamic combat style.
Slayer skills are quick, precise strikes that knock over and incapacitate even the largest and strongest of foes, leaving them vulnerable for additional attacks.
By focusing on knockdowns and stuns, a slayer can deal a lot of damage before an enemy knows they're even there.
Skills: Knockdown Strike and Leaping Strike
A slayer's role in a party is to deal huge damage while using evasive skills to avoid enemy attacks.
Skills: Evasive Roll and Whirlwind
A slayer's role in a boss encounter is launching counterattacks to interrupt and knock down opponents.